Saturday, February 10, 2007

The Watchmaker’s Apprentice part 2

Previously, we determined that you had been stranded on a beach, found a few watches, made a few religions on your own, and then found a tribe and religion that offered some comfort and assistance. The story was the backdrop for examining the Watchmaker argument: Given Design. Therefore Creator.

It might be interesting to take a native’s perspective as they investigate the outsider’s magical “watch.” You, now the native, see the magical moving watch of your new friend. You determine that this watch, being not alive, must have a creator like the creator of your boats and bows. Given Design. Therefore Creator.

You determine that to make such a small, yet powerful object, this creator must have amazing and magical powers. Given Design. Therefore Powerful Creator.

You ask your friend about the watch and he provides you with a book. He declares it to be the watchmakers manual and from it you can learn what you need to know. Given Writings. Therefore Divine Word.

You can not actually read the book, so your friend ‘helps’ you. He explains some of the desires of the watchmaker, such as daily winding and protection from the rain. He also explains the location of the watchmaker, a place called “China”, and that the watchmaker has the power to make this and many other items. You fiercely follow the ‘user instructions’, worried that you will miss out on gifts or suffer due to breaking the watchmakers rules. Given Paranoia. Therefore Dogma.

You tell some of your friends of the benefits and “other items” that the watchmaker can provide. You tell them of the inviolable “usage instructions” your friend has translated for you. That they may also get benefits of the watchmaker if they follow the “usage instructions.” Some of your native friends are impressed and come to see the watch. Given Promises. Therefore Followers.

After a short time, your native friends appreciate the knowledge that you are bringing. They are happy about the promise of new gifts and often come to you for advice and counsel about what the watchmaker would want. Given Followers. Therefore Clergy.

Your friend has noticed what you are doing and explains that you may have misunderstood. After some time, you think you understand. You are sorry about missing out and go to tell some of the natives that you misunderstood. The ‘user instructions’ and the watch are not really so great. They are angry and want some of what you promised. Although you try to explain, some of them refuse to believe you and hold onto the “old ways.” Given Hope. Therefore Delusion.

Some of your native friends never give up about the watchmaker. Your and your outside friend and many of the others wonder at how they could still be confused, but they seem happy and so you leave them alone. After a time, you and your outsider friend pass on, but the promises of the watchmaker do not. A future expedition finds the remote island. There are standard divine statues, but they seem to have watches carved into their arms. The natives perform a daily prayer ritual called “winding” and tell of a great messiah who will one day return to take them all to salvation in China. Given Time. Therefore Legend.

One of the members of the expedition explains that you can go to a place called heaven if you put water on your head and just believe really hard, but the natives weren’t nearly gullible enough to believe that.

[Although I wrote this from scratch, I was quickly shown a passage in Dawkins’ book The God Delusion. This passage talks about a phenomenon called “Cargo Cults” in which natives deify sailors and the possessions they bring on cargo ships. In case you thought this was implausible, well apparently it does happen.]